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iCon vs. dP 9/6/13

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iCon vs. dP 9/6/13 Empty iCon vs. dP 9/6/13

Post by Guest Sun Jun 09, 2013 2:47 pm

My aim and overall gun skill was so bad this game. I guess that's what I get for not playing any serious metro for almost 2 weeks.

Pass is lordofdunks

Metro US: http://www.twitch.tv/snackpack96/b/414948776
bipodbro: http://www.twitch.tv/snackpack96/b/414953806

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by DeterminedKnight Sun Jun 09, 2013 7:04 pm

MVP on US, Nemesis 70 on the PRO SHOTTA guy etc.

And props to Neb for breaking through to Alpha on US <3 I love you

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by Guest Sun Jun 09, 2013 7:44 pm

Guys I can't stress enough... IF they get in lockers then check EVERY fucking corner!!


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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by Guest Sun Jun 09, 2013 9:36 pm

RU side was pretty much perfect i guess :p the only thing we have to change is that the bi poder next to lockers (not the one behind lockers) gets into the ticket hall when they push backstairs. stronger teams might have succeeded one of those pushes on back stairs. also neb n I have to LVG the back stairs straight. as we can see it early if they squad up back stairs, that should be the sign for the bipoder to change pos and neb and me to shoot backstairs - my opinion

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by Guest Sun Jun 09, 2013 10:19 pm

I think we did that before with smot and I thought we scrapped that cause it's kinda hard to see through all the turnstiles in front as well as the bipod having a limited field of view cause the ticket hall (kiosk) is pretty close to the back stairs, so if they run to the side he'd have to undeploy the bipod. But we can try it on a private server, like in a 8v8, have your regular 8 guarding the back with the bipod guy and have our 8 push the back, see how it goes.

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by Guest Mon Jun 10, 2013 3:08 am

Also, when we're trying to get a line setup on US side my squad can't hold that right when they have ticket because we just get shot in the side the entire time. They always break through on the left first, then take out the right, and we're wiped. When they get on ticket like that we should treat it just like front wall and use the LVG spots to hit them without facing them in a 4v1 gunfight. Luckily we broke through more than once, or that US side would have been much much closer. Villain never played the role Mackie always plays, I've never had to bipod in that spot on turnstiles, and Moe has played in my squad maybe once in Metro. We made a few mistakes, but as long as you guys let me know which ones to not make again we won't.

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by Guest Mon Jun 10, 2013 4:29 am

My POV, you should definitely check how im alone w/ my squad at some points trying to defend a flag cause everybody else is death like ei champ, we need to win gun fights and also check the spots you guys are in charge of checking, i always get kill from behind or guys who rush from the wall. We need to improve our game.



Clutch Moment: 06:55 to 07:20.
2nd Clutch Moment: 10:00 (This is where we gotta be careful, we are not winning gun fights at all, you can clearly see that i kill 7 guys there, we had bravo flag
it was time to setup but i get killed and when i check again im back into lockers, this cant happen against an organize team)
3rd Clutch Moment: 12:45 (Here you can see that im defending that overpass stairs by myself, and we had my squad and kj squad defending our home
flag, again i kill 5 of them while im killing these guys my team gets wiped and i finally get rushed and lost that flag)

Bottom Line guys, im the defensive recon on my squad and i got more kills than anybody, we are not winning gun fights simple as that, gotta play smart specially on metro one simple mistake and we back on our home flag.

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by Guest Mon Jun 10, 2013 6:11 am

i think we did very well on the RU side. it looks to me like the only possible way to break through if we play like we did is rushing backstairs hard. better teams might have pushed through. therefor i made some tactic for the case of that the enemy squads up at backstairs to push them:

http://tinypic.com/r/5lwgao/5

the lightfgreen area doesn`t appear, dunno why. but it`s between the ticket hall and the side entry.

about US side: http://tinypic.com/view.php?pic=2up5ks3&s=5 we lacked structure when we got to our defensiv line. some went to enemy homeflag, unborn was alone in that one room on the left, i`ve been in the ticket hall instead of the room on the right etc. we have to get into our positioning much faster. i visualized the defensiv line for metro US. the green dots are Bi-poder, the green areas are where we need claymores/C4. the bi-poder on the right should prevent the opponent from pushing the 1st left room (as red line shows) The Yellow area is where there should be 6 infantry minimum. blue dot is a medic, preventing enemies from reaching ticket hall together with the bipoder. the brown area and spot should be only attempted when we got our line down.

we have to stay bold especially in the beginning and get into our positions. we never succeded having our line up the way it`s supposed to, the reason we lost it so fast.

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by DeterminedKnight Mon Jun 10, 2013 6:18 am

Nice Smooth, yeah i hope we'll play vVv or pp on Metro at some point to try all this
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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

Post by Guest Mon Jun 10, 2013 6:58 am

gotta practice this stuff, also try to play your role in pubs, do what you are suppose to do on cbs.

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iCon vs. dP 9/6/13 Empty Re: iCon vs. dP 9/6/13

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